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Make room for the next match

A good move does more than collect a tile. It leaves you room to reach the next three of a kind.

These are small teaching positions using Daily Tile Battle's rules, not screenshots or solutions of today's challenge. Start with the illustrated rules if you are new.

At six tiles, count the route to a match

Suppose your tray holds two apples, a lemon, grapes, a star and a moon. Six spaces are occupied. There is room for one more tile, but not for two unmatched picks.

Before: six occupied spaces

After an uncovered apple: four occupied spaces

The third apple completes a match immediately. The apple group disappears before the game checks whether the tray is full.

If an apple is uncovered, picking it removes all three apples and leaves four tiles. If you pick an uncovered dog instead, there are seven unmatched tiles and the run ends. Ask β€œcan I select an apple now?” rather than just β€œcan I see one?”

If reaching the apple needs an unmatched pick first, that match is not reachable with this tray space. Look for another route or an available tool before making that pick. The safer apple choice does not guarantee that the rest of the board can be cleared.

A visible tile is not always an available tile

Teaching diagram, not today's board. Even a partial overlap by a higher tile blocks the lower tile. Two tiles on the same layer do not block each other.

Here the lemon overlaps an apple below it. You cannot select the apple until the lemon is removed. With the six-tile tray above, picking the lemon creates only a pair of lemons. It does not complete a triple. The seventh unmatched tile would end the run before you could reach the apple.

Earlier in a run, removing a blocker can be worthwhile. Count the picks needed to expose the target, which picks complete matches, and how many spaces remain after each pick. Removing an upper tile that opens several lower choices can be more useful than removing one that reveals nothing.

Move out 3 buys space, not a finished match

In the same six-tile position, Move out 3 puts the last three tray tiles into reserve. The two apples and lemon stay in the tray; grapes, star and moon move to the reserve.

Tray after Move out 3

In reserve: grapes, star and moon. Tap them to return them one at a time.

Three spaces are freed, but all six tiles still belong to your run. The reserve must be emptied to finish.

You now have room to remove the blocking lemon and reach the apple. A returning reserve tile takes tray space and can complete a match, just like a board tile. Plan its return before the tray gets tight again.

Only one reserve group can be open. Move out 3 and Shuffle are unavailable while that group remains. Remember those limits before using the reserve.

Choose a tool for a specific problem

  • Undo 1: reverse the immediately previous move when available. Inspect the exposed layers again before choosing a replacement.
  • Shuffle: consider it when the remaining layout is hard to approach and your reserve is empty. It keeps your current tray and does not automatically clear the level.
  • Move out 3: identify the blocker or match the extra space will let you reach. Without a next move, the tool only postpones the same tray pressure.

Check the displayed uses before relying on a tool. A new Level 2 run includes one free Move out 3 and one free Shuffle. Extra uses from sharing or advertising depend on availability; a canceled share grants none. The full tool rules explain the restrictions.

Before a difficult pick

  1. Is the target selectable, or only visible under another layer?
  2. How many tray spaces will remain after this pick and any immediate match?
  3. Which selectable tiles can complete my next triple?
  4. Am I leaving a plan for the tiles in reserve?

State Battle ranks teams by clear rate, not by your run time. Take time to inspect the board. The generated challenge has a legal clearing path, but choosing a different sequence can still fill your tray.